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game type: Real Play. Situated and ubiquitous! game method: creating a new map by each play, using real tags of the electronic topography, mixed with 1stlife actions. REAL PLAY Events 2007
'Real Player in Real Cities'
(Ludic Society)
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Social Hack 07:
WE SELL PLAY - NO GAMES! 24th March, Plymouth,UK. Drake Circus Shopping Centre and Plymouth Arts Centre.
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Judgement Day for 1st Life Game Figures at the Plymouth Pit Stop 21-24 March,with presentations on Friday & Saturday, 12.00. Ludic Society present their Tagged City Play for Real Players in Real Cities, using a Plymouth [car] for the Plymouth Play. A local shop serves as a pit stop/workshop location: Being Tagged! Tagging! play for a borgesian psycho - active ´pata geographic world map >>>>>>>>>>>> DEAF 07: Evening of the Ludic Society, 12th April, Rotterdam, NL. Rotheater, Dutch Electronic Arts Festival. <<<<<<<<<<<< The Ludic Society invites to a club evening. The night starts with a Real Play declaration by ludic socialites, introduces the Ludic field with examples, brandnew Tagging the City Plays, borgesian ´pata-coll´active google earthed playmaps. Rules of Play are released with a New Ludic Society Magazine Xtra issue. Usually for members only, during this night everyone can gamble membership. The condition is to enjoy a Real Play! Aspirants can become 1st life game-figures by tags. RFID Injection Kits, a tagging toolbox and “Reality Engine” goggles are provided. Come and place the IM/EX- PORT tag! ////////////////// The Gamegold Sweatshop Workshop! from 21st-24th March 07 at the local sweatshop, Plymouth arts centre, UK. A Pit Stop workshop for "Real Play" is heldby the LS Every participant can become a game figure with an implant and be prepared for the Judgement Day Real Play. As an option the tag can be swallowed in an initiation ceremony. Workshop topics: Capture the flag, tag teams, game play development, last man standing, tool kit box, being tagged, tagging cities. Workshop exercises: Tag and de-valuate objects, re-programme tags and toy gadgets, adding the value Zero. The conceptual disjunction of play and game is elaborated in an exemplary ludic way. The rule of play (necessary for a game, but not to play), the bondage, the constraint, is intentionally chosen to evolve a ludic poetics. Each Real Player gets a special Quest. First: tag the city with a stencil graffiti to achieve a Full City Tag (=the complete city is systematically tagged). Fully subjectively and collectively, every player can pass judgement by tagging objects, buildings, vehicles, persons and is judged by wearing a RFID Tag under the skin. Second: scan tags with the Wunderbäumchens and change the Internet of things into the value Zero. Third: take souvenir photographs of Plymouth tags and the Plymouth. The Real Play extends the game zone into a situated locative play in a real city. Come and judge with your tag! The Ludic Society,(founded 2005 in Blibao, Spain),exists as international association of game practitioners and thinkers who seek to provoke a new artistic research discipline in play, 'ludics'. The affiliation introduced concepts as Real Play, useless toy objects/chindogus and game fashion. Its periodical, to flummox in print, is The Ludic Society Magazine (ed. Jahrmann/Moswitzer/P.M. Ong, A/CH/ES), to be launched around locative and situated plays of the LS, on occasions as 2007 Social Hack, UK or 2006 Gaming Realities Athens.
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